These aren't the only things you may have to push through to get to the game's best parts. Their story is well thought out and surprisingly human but you really have to fight through the first date or so. They look both uncomfortable in the role and unsure of their characterisation. Brandy, our rise-and-grind "crypto bro" takes two dates to feel like a real human being. Some performances feel inorganic and rushed. This being said, some of the acting can feel quite stiff. Even when picking the ‘bad option’, Misha and Ryan manage to play it off without sounding like a villain. It also helps that both leads are likeable and charming. Characters talk about dating under Covid, polyamorous relationships, the trauma of a bad ex - They feel explored organically in the way you would with a friend. This allows the game to talk about real things that affect modern-day relationships. They may have benefited from leaving these tropes behind but they feel justified by the end. Characters feel fleshed out and real, with goals, fears, and a history. They are written that way to set up your expectations, which they then try to step out of as you get further. Though this overreliance could have led to the game feeling shallow - it doesn't. 666 is an alt girl with her own gothic fashion line. 442 is a professional footballer - signifying the setup of a football field. Each girl has a number, signposting their major trope. In the speed dating experience, men have to move from table to table and, starting as Ryan, this allowed me to find a little bit of fun environmental storytelling. The pool of candidates changes based on who you are playing as - meaning you have to play through the game multiple times with both characters to get the most out of it. Not everyone you can meet is dateable and this is great. They are a platonic rock for each other, catching up at the end of a date night to gossip a little. As a duo, they are fun and awkward - the kind of friendship that works well in this setting.
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